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Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Oraac Ensor
School of Applied Knowledge Caldari State
219
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Posted - 2013.06.04 19:00:00 -
[1] - Quote
Sabrina Scatterbrain wrote:So.... If I have certain skills maxed out I get no SP out of this thing, if I am a slacker with half-arsed training I get SP added to my pool. Nice. No. If you had trained skills which are now useless owing to the changes you would have them reimbursed, otherwise you get nothing.
AraniFyr wrote:Ok im extremely upset right now....... I have worked my a** off to train required skills to be able to inject commandships skillbook to be able to fly them post-odyssey. I go to log in last night 0115 my time mountain time 45 minutes prior to the scheduled downtime to sell off stuff and grab skillbook to inject. Well least to say I kept getting friggin messages saying unable to connect server not running or no internet connection avaible. One time I received a message stating it wasnt accepting connections this was probable about 15 minutes before downtime. There seriously has to be something that can be done about this as its crap I was unable to login prior to the schedulded downtime but for whatever reason it refused to let me on :( Should I peitition to have book injected? CCP??? By my reckoning, 0115 Mountain Time is 0815 GMT - 15 minutes into the scheduled downtime. |
Oraac Ensor
School of Applied Knowledge Caldari State
221
|
Posted - 2013.06.04 19:09:00 -
[2] - Quote
Marcus Vaughn wrote: Can you please put the UNDOCK button back! I know you think apparently that moving it was a good idea but I'm not seeing it! I like the new position. It's more intuitive than the old one and makes perfect sense - launching your ship is obviously a service provided by the station. |
Oraac Ensor
School of Applied Knowledge Caldari State
221
|
Posted - 2013.06.04 19:20:00 -
[3] - Quote
Lord Haur wrote:0115 MDT = 0715 GMT/UTC. Note that the UK time would indeed be 0815, but we're on BST (GMT + 1) I didn't even consider BST - I was under the impression that MT was 7 hours behind GMT. |
Oraac Ensor
School of Applied Knowledge Caldari State
221
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Posted - 2013.06.04 19:48:00 -
[4] - Quote
Loan--Wolf wrote:so will i be geting the skills for all the new changes to stuff i could fly befor like all t2 Cruisers except the logie or am i going to have to retain for all that You can fly everything you could fly previously. Ffs - how many times does that have to be said? Read the DevBlogs (and all the replies to the posts asking similar questions in this very thread). |
Oraac Ensor
School of Applied Knowledge Caldari State
221
|
Posted - 2013.06.05 00:26:00 -
[5] - Quote
Cat Murdoch wrote:Oraac Ensor wrote:AraniFyr wrote:I go to log in last night 0115 my time mountain time 45 minutes prior to the scheduled downtime... By my reckoning, 0115 Mountain Time is 0815 GMT - 15 minutes into the scheduled downtime. If it was winter, you'd be right. But Mountain Time is now on Daylight Saving, so only 6 hours behind GMT at the moment, rather than 7. :) Ah, I stand corrected. I had no idea my American cousins also had this absurdity thrust upon them. |
Oraac Ensor
School of Applied Knowledge Caldari State
221
|
Posted - 2013.06.05 02:02:00 -
[6] - Quote
Declan Storm wrote:Steve Ronuken wrote:Lunataria wrote:i can no longer fly my orca on one of my other accounts as it requires ore industrial 3, which it didn't before And have you actually tried flying it, or just looked at the prereqs? Because the prereqs don't matter, if you have the top level skills injected. You can still fly the Orca, but you are not getting all of the attributes of the ship/Industrial Command Ship bonus (Full Boost Bonus & Cargo Bonus), as you need Ore Industrial Ship to lvl 3 (This skills is part of the Primary). CCP need to explain, which is the extend, that the "If you can fly it now, you can fly it latter" dialog covers, because this is only half a ship that I was flying before (Also what is the deal with the Secondary and Tertiary skills, I was expecting lvl 5 Advance Spaceship Command for Ma Freighter! :[ ). All this being Said...Ore Industrial lvl 3 is only a >15hrs training requierment, but an explanation on the above will be nice. If you can fly the Orca you must have the Industrial Command Ship skill and if you have the skill you will get the bonuses related to it.
How many times does this have to be said? Did you read this thread before posting in it? Did you read the DevBlogs and umpteen previous threads that have discussed this ad nauseam? |
Oraac Ensor
School of Applied Knowledge Caldari State
221
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Posted - 2013.06.05 02:04:00 -
[7] - Quote
Fon SaiHoc wrote:"Fly before patch, fly after patch"
My main ship for nearly a year has been the NH, now 4 new skills have been created and included and necessary skills and ic ant fly it. So not only i have several command shipd that i could fly before and cant fly now, but most of all the ship i most use for nearly a year, its a dead piece of metal in the station.
Is this going to be solved and will i be allowed to fly the ships i could fly before?
Thank you
Fon Oraac Ensor wrote: You can fly everything you could fly previously. Ffs - how many times does that have to be said? Read the DevBlogs (and all the replies to the posts asking similar questions in this very thread).
Fon SaiHoc wrote:Still waiting for a solution so that i can undock and check the new features of this patch.
For the time being, the only new feature i have found is... not being allowed to undock and fly my ship.
Thank you,
Fon Have you actually tried to fly the ship?
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Oraac Ensor
School of Applied Knowledge Caldari State
224
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Posted - 2013.06.07 03:17:00 -
[8] - Quote
James Amril-Kesh wrote: Some stargates are still backwards from how they were before on TQ (BR# 159704) including the Amarr System gates, the Caldari System gates, and the Caldari Border gates. There are probably other types as well that are backwards.
Every gate I've used so far has been like this. Amarr, Caldari and Gallente space - haven't been into Minmatar space since Odyssey. I'm glad someone else has noticed, I thought I was going nuts. |
Oraac Ensor
School of Applied Knowledge Caldari State
228
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Posted - 2013.06.10 06:59:00 -
[9] - Quote
Oraac Ensor wrote:James Amril-Kesh wrote: Some stargates are still backwards from how they were before on TQ (BR# 159704) including the Amarr System gates, the Caldari System gates, and the Caldari Border gates. There are probably other types as well that are backwards.
Every gate I've used so far has been like this. Amarr, Caldari and Gallente space - haven't been into Minmatar space since Odyssey. I'm glad someone else has noticed, I thought I was going nuts. Most of the Gallente gates I've used recently now have their correct (i.e. as before) orientation. |
Oraac Ensor
School of Applied Knowledge Caldari State
230
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Posted - 2013.06.10 16:12:00 -
[10] - Quote
I keep hearing a sound that makes me think I have a ferret loose in my pod. What's that all about? |
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Oraac Ensor
School of Applied Knowledge Caldari State
234
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Posted - 2013.06.12 00:56:00 -
[11] - Quote
Tass Caffington wrote:Hi pilots, I have an issue regarding the overview. When I use the radial menu on objects in the overviewit does not update correctly, i.e. when I'm at a station and I have ships in the overview and activate the warp to gate with the radial menu on a specific gate, all the ships are not deleted from the overview but they are greyed out.Using the overview in the traditional fashion works very well and as expected, though. Any idea on this pretty nasty thing, which populates the overview with heaps of greyed out ship entries fly deadly, Tass. btw, this is on an iMac, OS X 10.7.5 I think this is probably due to the overview freezing (by design) when there is any sort of mouse activity in it. The ship info stays but is greyed out because they are no longer on grid. |
Oraac Ensor
School of Applied Knowledge Caldari State
239
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Posted - 2013.06.13 21:34:00 -
[12] - Quote
Oxigun wrote:The UI sounds are still not working properly. There is a drr-drr-drr sound that is very annoying, don't know what it's supposed to be for and the alerts for shield/armor/hull are still too low for any decent multi-client user to hear... Or even a single client user . |
Oraac Ensor
School of Applied Knowledge Caldari State
245
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Posted - 2013.06.19 17:03:00 -
[13] - Quote
Once again, the patch installation fails because it can't update the launcher, the repair tool says all launcher files are missing and it can't install them afresh.
Yet I have a working launcher!!!
This is just too bizarre for words. |
Oraac Ensor
School of Applied Knowledge Caldari State
263
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Posted - 2013.07.11 19:00:00 -
[14] - Quote
Ulduari wrote:Unsure whether this is known or Odyssey related but... Would it be possible for CCP to alter the position of the solar systems (yes, I think of you as that powerful) Kusomonmon & Ikao The two systems are almost overlapping on the Star Map making it tricky (to say the least) to bring up the mouse-hover-menu for Kusomonmon. Unflatten the map.
I've never understood why the flattening option even exists. |
Oraac Ensor
School of Applied Knowledge Caldari State
270
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Posted - 2013.07.17 21:26:00 -
[15] - Quote
Pat0chan wrote:I'm sure it's been mention more than once in issues, bug report..... Bug reports have been disabled. |
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